Monday, March 5, 2012

Outline - Physics in an Animated Universe

1. Introduction
  • Introducing the video game, Kingdom Hearts, and general overview of the world and story. 
  • Brief talk about how the game mechanics work out and battle mechanics
  • Thesis
 2. Jumping and falling
  • Talking about how jumping and falling mechanics word vs how they actually appeal in the real world.
    • High jump specifics in relation to force
    • Aerial Jumps
    • Falling without consequence
  • Gliding and air resistance
  • Breaking the in game laws
    • End game sequence in relation to force and jumping compared to the earlier part of the game
3. Weapons and how they move
  • Talking about the keyblade and how much force it takes to move through objects
  • Goofy's shield and the force it requires to smash/destory enemies with it. 
  • Other variations of the keyblades and how they are used in relation to each other and "assumed effectiveness"
4. Special Manuvers achieved with the "Reaction Command"
  • Cerberus Fight
  • Xemnas Solo fight, running up the wall of a building
  • Riding Tornados
  • Blocking after the attack passes by
5. Conclusion
  • Ending statements and conclusions
  • Remember to wrap things up and restate important points. 
  •  End with a smiley face :D

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